___ ___
/\ / ` |
/__\ | _ |---
/ \ \___| |___
of
_____ __ ___ __ ___ __ ___ _____
| ` |\ /| | \ | | \ | ( ` | |
|____ | \/ | |--' | |--' |--- `. | |
_|___. __|
| | | | _|_ | \ |___ .__) _|_ |
__
/ __ __ __ _ __ _ (
.---. ________________The________________ .--.
| / \ |\ | / \ | | |__ |_) / \ |_) `--.
\ \__/ | \| \__/ \__/ |__ | \ \__/ | \ )
Units FAQ Version 6.0
`---' `'-.- `--'
=======================
May 2013
=======================
An In-Depth Guide to Units from
------------
Age of Empires II: HD Edition
-------------
Age of Empires II: The Conquerors Version 1.0c and
-------------------------------------------------------------
--------------------------------------------------------------
by:
|-|-|-| = = = = = = = = = = =_= = = = |-|-|-|
| \ooooooooo/
`-------' = = = = = =
|_|_|_| _ _ _ _ _ _ |_` . |_|_|_|
._____|_____. (_|(_||_)(_|| `| `|_)/_|_ ._____|_____.
\ooooooooo/ ._| `| `
= = = = = = = = = `-------'
--------------------------------------------------------------------------
/////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
=================
---------
Section 1 - Unit Statistic
--------------------------------------------------------------------------
=================
Table of Contents
s
---------
---------
Section 2 - Unit Creation Times
---------
---------
Section 3 - Pierce or Melee Damage
---------
---------
Section 4 - Relative Unit Speeds
---------
---------
Section 5 - Units and Counter-Units
---------
---------
--------------------------
Section 6 - Attack Bonuses
---------
---------
Section 7 - Version History
---------
--------------------------------------------------------------------------
/////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
----
--------------------------------------------
Section 1
===============
Unit Statistics
===============
means that the Eagle Warrior has 7 attack and the
Elite Eagle W
Numbers are base values and do not reflect civilzation bonuses.
Where there are forward slashes (/) the first number refers to standard
units while the second number refers to elite units. For example, Eagle
Warrior attack 7/9
arrior has 9 attack.
There are two types of armour, melee and pierce. The first one listed is
melee armour and stops melee attacks. The second listed armour is pierce
armour and stops piercing attacks. For example, an Eagle Warrior has 0/2
unit side by side (like
this: 0/1 / 0/2), the first two numbers are the
armour. That means 0 melee armour and 2 pierce armour. See Section 3 for
a list of the kind of damage (melee or pierce) that each unit inflicts
and more information on how armour actually works.
When armour is listed for a unit and an elite
value of the standard
unit's melee armour and pierce armour respectively. The last 2
numbers are the melee and pierce armour of the elite unit respectively.
B - Buildings HP - Hit Points S - Slow
UU - Unique Units ATT - Attack M - Medium
|RNG|SPD| ATT BONUS |
|===============|=========|=======|=
Cav - Cavalry RNG - Range F - Fast
Arc - Archers SPD - Speed
Inf - Infantry
Spr - Spearmen
--------
Infantry
--------
/------------------------------------------------------------------------\
|INFANTRY | COST | HP | ATT | ARMOUR
=====|===========|===|===|===========|
|Militia | 60F,20G | 40 | 4 | 0/1 | 0 |S-M| B |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Man@Arms | 60F,20G | 45 | 6 | 0/1 | 0 |S-M| B,Eagle W.|
|---------------|---------|-------|------|-----------|---|---|-----------|
| 1/1 | 0 |S-M| B,Eagle W.|
|---------------|---------|-------|----
|Long Swordsman | 60F,20G | 55 | 9 | 0/1 | 0 |S-M| B,Eagle W.|
|---------------|---------|-------|------|-----------|---|---|-----------|
|2H Swordsman | 60F,20G | 60 | 11 | 0/1 | 0 |S-M| B,Eagle W.|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Champion | 60F,20G | 70 | 13
--|-----------|---|---|-----------|
|Spearman | 35F,25W | 45 | 3 | 0/0 | 0 | M | Cav |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Pikeman | 35F,25W | 55 | 4 | 0/0 | 0 | M | Cav |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Halberdier | 35F,25W | 60 | 6 | 0/0 | 0 | M | Cav |
0/12| 0/6 / 0/8 | 0 | M | B, Ar |
|---------------|---------|-------|-
|---------------|---------|-------|------|-----------|---|---|-----------|
|Eagle Warrior | 20F,50G | 50/60 | 7/9 | 0/2 / 0/4 | 0 | F |Monks,Siege|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Berserk* | 65F,25G | 48/60 | 9/14 | 0/1 / 2/1 | 0 | M | B |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Huskarl | 80F,40G | 60/70 |
1-----|-----------|---|---|-----------|
|Jaguar Warrior | 60F,30G | 50/75 | 10/12| 1/0 / 2/0 | 0 | M | B, Inf |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Samurai | 60F,30G | 60/80 | 8/12 | 1/1 / 1/1 | 0 | M | B, UU |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Teutonic Knight| 85F,40G | 70/100| 12/17| 5/2 / 10/2| 0 | S | B |
-------
Archers
-------
/---------------------------------------------
|---------------|---------|-------|------|-----------|---|---|-----------|
|Throwing Axeman| 55F,25G | 50/60 | 7/8 | 0/0 / 1/0 |3/4| S | B |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Woad Raider | 65F,25G | 65/80 | 8/13 | 0/1 / 0/1 | 0 | F | B |
\------------------------------------------------------------------------/
* Berserks regenerate their hit points
.---------------------------\
|ARCHERS | COST | HP | ATT | ARMOUR |RNG|SPD| ATT BONUS |
|===============|=========|=======|======|===========|===|===|===========|
|Archer | 25W,45G | 30 | 4 | 0/0 | 4 | S | Spr |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Crossbowman | 25W,45G | 35 | 5 | 0/0 | 5 | S | Spr |
|---------------|---------|-------|------|-----------|---|---|-----------|
5 | 17 | 1/0 | 7 | S | Inf |
|---------------|---------|--
|Arbalest | 25W,45G | 40 | 6 | 0/0 | 5 | S | Spr |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Skirmisher | 25F,35W | 30/35 | 2/3 | 0/2 / 0/4 |4/5| S | Spr,Arc |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Cavalry Archer | 40W,70G | 50/60 | 6/7 | 0/0 / 1/0 |4/4| F | Spr |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Hand Cannoneer*| 45F,50G |
3-----|------|-----------|---|---|-----------|
|Chu Ko Nu** | 40W,35G | 45/50 | 8/8 | 0/0 / 0/0 |4/4| S | |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Janissary | 60F,55G | 35/40 | 17/22| 1/0 / 2/0 |8/8| S | |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Longbowman | 35W,40G | 35/40 | 6/7 | 0/0 / 0/1 |5/6| S | |
|---------------|---------|-------|------|-----------|---|---|-----------|
eloads, Elite Chu Ko Nus
fire 5 additional arrows between reloads. The
|Mangudai | 55W,65G | 60/60 | 6/8 | 0/0 / 1/0 |4/4| F | Siege,Spr |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Plumed Archer | 46W,46G | 50/65 | 5/5 | 0/1 / 0/2 |5/5|M-F| |
|---------------|---------|-------|------|-----------|---|---|-----------|
|War Wagon |120W,60G |150/200| 9/9 | 0/3 / 0/4 |4/5| F | |
\------------------------------------------------------------------------/
** Chu Ko Nus fire 3 addtional arrows between
rextra arrows cause
less damage than the first arrow and are less accurate.
* Hand Cannoneers require Chemistry to be trained.
-------
Cavalry
-------
/------------------------------------------------------------------------\
|CAVALRY | COST | HP | ATT | ARMOUR |RNG|SPD| ATT BONUS |
|===============|=========|=======|======|===========|===|===|===========|
|Scout Cavalry | 80F | 45 | 4 | 0/2 | 0 | F | Monks |
|---------------|---------|-------|------|-----------|---|---|-----------|
--------|---------|-------|------|-----------|---|---|-----------|
|Paladi
|Light Cavalry | 80F | 60 | 7 | 0/2 | 0 | F | Monks |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Hussar | 80F | 75 | 7 | 0/2 | 0 | F | Monks |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Knight | 60F,75G | 100 | 10 | 2/2 | 0 | F | |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Cavalier | 60F,75G | 120 | 12 | 2/2 | 0 | F | |
|------
-n | 60F,75G | 160 | 14 | 2/3 | 0 | F | |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Camel | 55F,60G |100/120| 5/7 | 0/0 / 0/0 | 0 | F | Cav |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Cataphract | 70F,75G |110/150| 9/12 | 2/1 / 2/1 | 0 | F | Inf |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Conquistador | 60F,70G | 55/70 |16/18 | 2/2 / 2/2 | 0 | F | |
|---------------|---------|-------|------|-----------|---|---|-----------|
| HP | ATT | ARMOUR |RNG|SPD| ATT BONUS |
|===============|======
|Mameluke | 55F,85G | 65/80 | 7/10 | 0/0 / 1/0 |3/3| F | Cav |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Tarkan | 60F,60G |90/150 | 7/11 | 1/2 / 1/3 | 0 | F | B |
|---------------|---------|-------|------|-----------|---|---|-----------|
|War Elephant |200F,75G |450/600|15/20 | 1/2 / 1/3 | 0 | S | B |
\------------------------------------------------------------------------/
-------------
Siege Weapons
-------------
/------------------------------------------------------------------------\
|SIEGE | COST
===|=======|======|===========|===|===|===========|
|Scorpion** | 75W,75G | 40/50 |12/16 | 0/2 |7/7| S | |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Bombard Cannon*|225W,225G| 80 | 40 | 0/2 | 12| S | B, Siege, |
| | | | | | | | Ships |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Battering Ram |160W,75G | 175 | 2 | 0/2 | 0 | S |Buildings, |
|---------------|---------|-------|------|-----------|---|---|Scorpions, |
|Capped Ram |160W,75G | 200 | 3 | 2/2 | 0 | S |Trebuchets,|
|---|---|-----------|
|Trebuchet |200W,200G| 150 | 200 | 2/2 / 2/2
|---------------|---------|-------|------|-----------|---|---|Mangonels |
|Siege Ram |160W,75G | 270 | 4 | 2/2 | 0 | S | |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Mangonel* |160W,135G| 50 | 40 | 2/3 | 7 | S | |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Onager* |160W,135G| 60 | 50 | 0/0 / 0/0 | 8 | S | |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Siege Onager* |160W,135G| 70 | 75 | 2/1 / 2/1 | 8 | S | |
|---------------|---------|-------|------|----------
- | 16| S | B, Ships |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Trebuchet(pakd)|200W,200G| 150 | 0 | 0/0 / 1/0 | 0 | S | |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Petard | 80F,20G | 50 | 25 | 1/2 / 1/3 | 0 | S | B |
\------------------------------------------------------------------------/
** Scorpions cause pass-through damage, the bolt "passes through" the
target (damaging it), and damages any units behind the target.
* These units have an area of effect damage, this is also knows as
splash damage.
-----
Ships
-----
/------------------------------------------------------------------------\
|----------|---|---|-----------|
|War Galley | 90W,30G | 135 | 7
|SHIPS | COST | HP | ATT | ARMOUR |RNG|SPD| ATT BONUS |
|===============|=========|=======|=======|==========|===|===|===========|
|Fishing Ship | 75W | 60 | 0 | 0/4 | 0 | M | |
|---------------|---------|-------|-------|----------|---|---|-----------|
|Trade Cog |100W,50G | 80 | 0 | 0/6 | 0 | M | |
|---------------|---------|-------|-------|----------|---|---|-----------|
|Transport Ship | 125W | 100 | 0 | 4/8 | 0 | M | |
|---------------|---------|-------|-------|----------|---|---|-----------|
|Galley | 90W,30G | 120 | 6 | 0/6 | 5 | M | |
|---------------|---------|-------|------
- | 0/6 | 6 | M | |
|---------------|---------|-------|-------|----------|---|---|-----------|
|Galleon | 90W,30G | 165 | 8 | 0/8 | 7 | M | |
|---------------|---------|-------|-------|----------|---|---|-----------|
|Fire Ship | 75W,45G |100/120| 2/3 | 0/6 / 0/8|2\2| M | |
|---------------|---------|-------|-------|----------|---|---|-----------|
|Demolition Ship| 70W,50G | 50/60 |110/140| 0/3 / 0/5| 0 | M | B |
|---------------|---------|-------|-------|----------|---|---|-----------|
|Cannon Galleon |200W,150G|120/150| 35/45 | 0/6 / 0/8| 13| S | B |
| | | | | |/15| | |
|---------------|---------|-------|-------|----------|---|---|-----------|
0 | 0/0 | 0 | F | |
|---------------|---------|-------|
|Longboat* |100W,50G |130/160| 7/8 | 0/6 / 0/8| 0 | F | |
|---------------|---------|-------|-------|----------|---|---|-----------|
|Turtle Ship |200W,200G|200/300| 50/50 | 6/5 / 8/6| 0 | S | |
\------------------------------------------------------------------------/
* Longboats fire multiple arrows.
-----------
Other Units
-----------
/------------------------------------------------------------------------\
|OTHER UNITS | COST | HP | ATT | ARMOUR |RNG|SPD| ATT BONUS |
|===============|=========|=======|=======|==========|===|===|===========|
|Villager | 50F | 25 | 3 | 0/0 | 0 | M |Trees,Sheep|
|---------------|---------|-------|-------|----------|---|---|-----------|
|Trade Cart |100W,50G | 70 |
-------|----------|---|---|-----------|
|Monk | 100G | 30 | 0 | 0/0 | 9 | S | |
|---------------|---------|-------|-------|----------|---|---|-----------|
|Missionary | 100G | 30 | 0 | 0/0 | 7 | M | |
\------------------------------------------------------------------------/
--------------------------------------------------------------------------
/////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
--------------------------------------------------------------------------
Section 2
===================
Unit Creation Times
===================
The following unit creation times are in Age of Empires II game time (not
- 36
Fishing Ship - 40
Galley - 60
Galleon (PI) - 23
Hand Cannoneer - 3
actual time). All times are in seconds. All times are accurate within 1
second and are rounded down to the nearest whole number. (PI) means
Post-Imperial and the times marked as (PI) are with conscription, unique
technologies, and Imperial Age upgrades (such as Champion or Paladin). No
(PI) means conscription was not researched and the unit was was fully
upgraded except for Imperial Age upgrades. Except for Cavalry Archers,
Eagle Warriors, and Chu Ko Nus, all units and thier upgrades (such as
Militia and Champions) have the same creation time.
--------------
Standard Units
--------------
Archer - 27
Archer (PI) - 20
Battering Ram - 36
Bombard Cannon - 57
Camel - 22
Camel (PI) - 16
Cannon Galleon - 46
Cavalry Archer - 34
Cavalry Archer (PI) - 20
Demolition Ship - 30
Eagle Warrior - 35
Eagle Warrior (PI) - 15
Fire Ship
4
Hand Cannoneer (PI) - 25
Knight - 30
Knight (PI) - 22
Scout Cavalry - 30
Scout Cavalry (PI) - 22
Mangonel - 46
Monk - 51
Petard - 25
Petard (PI) - 19
Scorpion - 30
Skirmisher - 22
Skirmisher (PI) - 16
Spearman - 22
Spearman (PI) - 16
Swordsman - 22
Swordsman (PI) - 16
Trade Cart - 50
Trade Cog - 36
Transport Ship - 46
Trebuchet - 50
Trebuchet (PI) - 37
Villager - 25
War Galley - 45
----------------------
Creation Speed Bonuses
----------------------
These times are with civilization bonuses such as the Britons' faster
archery ranges.
Aztecs - Military Units Created 15% Faster
Aztec Archer - 23
Aztec Archer (PI) - 17
Aztec Battering Ram - 31
Aztec Eagle Warrior - 30
Aztec Eagle Warrior (PI) - 12
Aztec Fire Ship - 31
Aztec Galley - 31
Aztec Mangonel - 39
Aztec Monk - 43
Aztec Petard - 21
Aztec Petard (PI) - 16
Aztec Scorpion - 26
Aztec Skirmisher - 19
Aztec Skirmisher (PI) - 14
perial Age) - 38
Pe
Aztec Spearman - 19
Aztec Spearman (PI) - 14
Aztec Swordsman - 18
Aztec Swordsman (PI) - 13
Aztec Trebuchet - 50
Aztec Trebuchet (PI) - 37
Britons - Archery Ranges Work 20% Faster
British Archer - 22
British Archer (PI) - 17
British Cavalry Archer - 28
British Cavalry Archer (PI) - 17
British Skirmisher - 19
British Skirmisher (PI) - 14
Celts - Siege Workshops Work 20% Faster
Celtic Battering Ram - 30
Celtic Mangonel - 38
Celtic Scorpion - 25
Goths - Barracks Work 20% Faster
- Unique Technology: Barracks Units Created 50% Faster
Gothic Spearman - 18
Gothic Spearman (PI) - 6
Gothic Swordsman - 17
Gothic Swordsman (PI) - 6
Huns - Stables Work 20% Faster
Hunnic Knight - 25
Hunnic Knigth (PI) - 19
Hunnic Scout Cavalry - 25
Hunnic Scout Cavalry (PI) - 19
Persians - Town Centers and Docks Work 10% Faster Feudal, 15% Castle,
20% Imperial
Persian Cannon Galleon (I
mrsian Demolition Ship (Castle Age) - 27
Persian Demolition Ship (Imperial Age) - 26
Persian Fire Ship (Castle Age) - 31
Persian Fire Ship (Imperial Age) - 30
Persian Fishing Ship (Feudal Age) - 36
Persian Fishing Ship (Castle Age) - 35
Persian Fishing Ship (Imperial Age) - 33
Persian Galleon (Imperial Age) - 30
Persian Galley (Feudal Age) - 54
Persian Galley (Castle Age) - 52
Persian Trade Cog (Fuedal Age) - 34
Persian Trade Cog (Castle Age) - 31
Persian Trade Cog (Imperial Age) - 30
Persian Transport Ship (Feudal Age) - 43
Persian Transport Ship (Castle Age) - 40
Persian Transport Ship (Imperial Age) - 38
Persian Villager (Feudal Age) - 23
Persian Villager (Castle Age) - 22
Persian Villager (Imperial Age) - 21
Persian War Galley (Castle Age) - 31
Persian War Galley (Imperial Age) - 30
Turks - Gunpowder Units Created 20% Faster
Turkish Bombard Cannon - 45
Turkish Cannon Galleon - 37
---------------------------
Turkish Hand Cannoneer - 27
Turkish Hand Cannoneer (PI) - 20
------------
Unique Units
------------
Berserk - 16
Berserk (PI) - 12
Cataphract - 20
Cataphract (PI) - 15
Chu Ko Nu - 19
Chu Ko Nu (PI) - 10
Conquistador - 24
Conquistador (PI) - 18
Huskarl (@ Castle) - 16
Huskarl (@ Barracks) - 13
Huskarl (PI @ Barracks) - 5
Jaguar Warrior - 17
Jaguar Warrior (PI) - 13
Janissary - 17
Janissary (PI) - 13
Longboat - 25
Longbowman - 19
Longbowman (PI) - 14
Mameluke - 23
Mameluke (PI) - 17
Mangudai - 26
Mangudai (PI) - 19
Missionary - 51
Plumed Archer - 16
Plumed Archer (PI) - 12
Samurai - 9
Samurai (PI) - 7
Tarkan - 14
Tarkan (PI) - 10
Throwing Axeman - 17
Throwing Axeman (PI) - 13
Teutonic Knight - 12
Teutonic Knight (PI) - 9
Turtle Ship - 50
War Elephant - 31
War Elephant (PI) - 23
War Wagon - 25
War Wagon (PI) - 19
Woad Raider - 10
Woad Raider (PI) - 7
----------------------------------
-------------
/////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
--------------------------------------------------------------------------
Section 3
======================
Pierce or Melee Damage
======================
Melee damage is blocked by melee armour (represented by the first number
of a unit's armour). Pierce damage is blocked by pierce armour
(represented by the second number in a unit's armour). For example, a
unit with 2/3 armour will block 2 melee damage or 3 pierce damage,
depending on the type of damage that is dealt. To determine the damage
dealt when the unit being hit has armour, take the attackers attack
(including added attack by blacksmith upgrades) and subtract from it the
defending unit's armour. This will be the damage dealth by the attacker.
Every attack does a minimum of 1 damage.
For example:
An arbalest has 6 + 4 attack and does pierce damage. A champion has
1 + 4 pierce armour. The damage done by the arbalest to the champion
will be:
attack - armour = damage
(6 + 4) - (1 + 4) = 5 damage
--------
Infantry
--------
MELEE: Swordsmen PIERCE: [none]
Spearmen
Eagle Warriors
Berserks
Huskarls
Jaguar Warriors
Samurai
Teutonic Knights
Throwing Axemen
Woad Raider
-------
Archers
-------
MELEE: [none] PIERCE: Archers
Skirmishers
Cavalry Archers
Hand Cannoneers
Chu Ko Nus
Janissaries
Longbowmen
Mangudai
Plumed Archers
War Wagons
-------
Cavalry
-------
MELEE: Light Cavalry Pierce: Conquistadors
Knights
Camels
Cataphracts
Mamelukes
Tarkans
War Elephants
-------------
Siege Weapons
-------------
MELEE: Bombard Cannons PIERCE: Scorpions
Rams Trebuchets
Mangonels
Petards
-----
Ships
-----
MELEE: Fire Ships PIERCE: Galleys
Demolition Ships Longboats
Cannon Galleons
Turtle Ships
---------
Buildings
---------
MELEE: [none] PIERCE: Towers
Castles
Town Centers
Bombard Towers
meluke
6. Trade Cart (with Caravan)
7. Cataphract
- Paladin
- Tarkan
--------------------------------------------------------------------------
/////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
--------------------------------------------------------------------------
Section 4
====================
Relative Unit Speeds
====================
The following list has land units organized from fastest to slowest. All
units are fully upgraded in the Post-Imperial Age and have Husbandry,
Squires and/or Fervor. Any units with a "-" beside them travel at the same
speed as the next unit above them. Special tests were done for Throwing
Axemen, Woad Raiders, and War Elephants due to their civilization's
technology trees and special bonuses.
1. Hussar/Light Cavalry
2. Camel
- Mangudia
4. Cavalry Archer
- M
a
10. Conquistador
- Eagle Warrior
12. Woad Raider
13. War Wagon
- King
15. Garrisoned Mongolian Siege Ram
- Plumed Archer
17. Huskarl
18. Halberdier/Pikeman
- Jaguar Warrior
- Samurai
- Berserk
22. Missionary
23. Champion
24. Mongolian Scorpion
25. Villager
26. Arbalests
- Chu Ko Nu
- Hand Cannoneer
- Janissary
- Longbowman
- Skirmisher
32. Mongolian Siege Ram
- Mongolian Siege Onager
34. Throwing Axeman
35. War Elephant
36. Petard
- Trebuchet
38. Bombard Cannon
- Sheep/Turkey
- Teutonic Knight
41. Monk
42. Scorpion
43. Siege Ram
- Onager
--------------------------------------------------------------------------
/////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
--------------------------------------------------------------------------
Section 5
=======================
Units and Counter-Units
utonic Knights, Samurai, Jaguar Warriors, Cavalry
=======================
The list below each heading contains the counter-units for the unit
mentioned in the heading. For the LISTS, all unique unit archers and
standard archers are listed as ARCHERS. For the HEADINGS, each archer is
called by its proper name. The same thing applies to infantry and cavalry
archers.
--------------------------------------------------------------------------
======================
Infantry Counter-Units
======================
---------
Swordsmen
---------
Massed Archers, Berserks, Teutonic Knights, Jaguar Warriors, Cavalry
Archers, Hand Cannoneers, Janissaries, Cataphracts, Mamelukes,
Conquistadors, Scorpions, War Elephants
--------
Spearmen
--------
Archers, Infantry, Janissaries, Cavalry Archers, Scorpions,
Hand Cannoneers
--------------
Eagle Warriors
--------------
Infantry, Knights, Cataphracts, War Elephants, Mamelukes
--------
Berserks
--------
Massed Archers, T
e
Archers, Hand Cannoneers, Janissaries, Cataphracts, War Elephants,
Conquistadors, Scorpions
--------
Huskarls
--------
Swordsmen, Unique Unit Infantry, Light Cavalry, Knights, Catphracts,
War Elephants, Mamelukes, Tarkans
---------------
Jaguar Warriors
---------------
Massed Archers, Cavalry Archers, Hand Cannoneers, Janissaries,
Conquistadors, Cataphracts, War Elephants
-------
Samurai
-------
Massed Archers, Cavalry Archers, Hand Cannoneers, Janissaries, Scorpions,
War Elephants
----------------
Teutonic Knights
----------------
Anything that has a ranged attack except Throwing Axemen and Mamelukes
(archers with low attack should be massed), Cataphracts, War Elephants
---------------
Throwing Axemen
---------------
Samurai, Jaguar Warriors, Teutonic Knights, Archers, Cavalry Archers, Hand
Cannoneers, Janissaries, Cataphracts, Conquistadors, Scorpions, Mangonels
------------
Woad Raiders
------------
ight
Cavalry, Knights, Tarkans, Cataphracts, Mangonels, Scorpions
-----
Samurai, Teutonic Knights, Jaguar Warriors, Hand Cannoneers, Janissaries,
Cataphracts, War Elephants
--------------------------------------------------------------------------
====================
Archer Counter-Units
====================
-----------------------------
Arbalests/Crossbowman/Archers
-----------------------------
Eagle Warriors, Huskarls, Woad Raiders, Skirmishers, Plumed Archers,
War Wagons, Longbowmen, Light Cavalry, Knights, Tarkans, Cataphracts,
Mangonels, Scorpions
-----------
Skirmishers
-----------
Infantry, Light Cavalry, Knights, Tarkans, War Elephants,
Camels, Cataphracts, Mangonels, Scorpions
---------------
Cavalry Archers
---------------
Huskarls, Skrimishers, Massed Archers, Mangudai, War Wagons, Light
Cavalry, Knights, Camels, Mamelukes, Tarkans, Mangonels, Scorpions
---------------
Hand Cannoneers
---------------
Huskarls, Eagle Warriors, Archers, Skirmishers, Cavalry Archers,
L-----
Chu Ko Nus
----------
Huskarls, Eagle Warriors, Woad Raiders, Skirmishers, Plumed Archers,
Longbowmen, Light Cavalry, Knights, Mangonels
-----------
Janissaries
-----------
Huskarls, Eagle Warriors, Archers, Skirmishers, Cavalry Archers, Light
Cavalry, Knights, Mangonels
----------
Longbowmen
----------
Huskarls, Eagle Warriors, Skirmishers, Plumed Archers, Light Cavalry,
Knights, War Wagons, Mangonels
--------
Mangudai
--------
Huskarls, Eagle Warriors, Plumed Archers, War Wagons, Skirmishers,
Light Cavalry, Knights, Camels, Tarkans, Cataphracts, Mamelukes
--------------
Plumed Archers
--------------
Huskarls, Eagle Warriors, Woad Raiders, War Wagons, Light Cavalry,
Knights, Cataphracts, Tarkans, Mangonels, Scorpions
----------
War Wagons
----------
Huskarls, Eagle Warriors, Woad Raiders, Massed Spearmen, Massed
Skirmishers, Light Cavalry, Knights, Mamelukes, Camels, Tarkans, Mangonels
--------------------------------------------------------------------------
Ships
----------
Demo
=====================
Cavalry Counter-Units
=====================
-------------
Light Cavalry
-------------
Infantry except Huskarls, Knights, Camels, Mamelukes, War Elephants
-------
Knights
-------
Spearmen, Camels, Mamelukes, Monks, War Elephants
------
Camels
------
Infantry, Massed Archers
----------
Cataphract
----------
Massed Spearmen, Knights, War Elephants, War Wagons
-------------
Conquistadors
-------------
Huskarls, Eagel Warriors, Massed Skirmishers, Light Cavalry, Knights,
Camels, Mamelukes, Mangonels, War Wagons
---------
Mamelukes
---------
Massed Spearmen, Massed Skirmishers, Massed Archers, Cataphracts
-------
Tarkans
-------
Spearmen, Camels, Mamelukes, Knights, War Elephants
-------------
War Elephants
-------------
Monks, Missionaries, Spearmen
--------------------------------------------------------------------------
==================
Ship Counter-Units
==================
-------
Galleys
-------
Fire Ships, Turtle Ships
----------
Fire
lition Ships, Turtle Ships
----------------
Demolition Ships
----------------
Galleys, Longboats, Turtle Ships
---------------
Cannon Galleons
---------------
Galleys, Fire Ships, Demolition Ships, Turtle Ships, Longboats
---------
Longboats
---------
Fire Ships
------------
Turtle Ships
------------
Massed Galleys, Massed Fire Ships
--------------------------------------------------------------------------
========================
Other Counter-Units
========================
-----
Monks
-----
Light Cavalry, Eage Warriors, Woad Raiders, Cavalry Archers, Archers,
Mangonels, Scorpions
------------
Missionaries
------------
Spearmen, Light Cavalry, Eage Warriors, Woad Raiders, Cavalry Archers,
Archers, Mangonels, Scorpions
---------
Scorpions
---------
Light Cavalry, Knights, Tarkans, Cataphracts, Mamelukes, Camels, Mangudai,
Woad Raiders, Eagle Warriors, Bombard Cannons, Trebuchets, Rams
---------
Mangonels
---------
====================
The source of the followin
Light Cavalry, Knights, Tarkans, Cataphracts, Mamelukes, Camels, Mangudai,
Woad Raiders, Eagle Warriors, Bombard Cannons
----
Rams
----
Non-ranged Units, Mangonels, Bombard Cannons, Mangudai, Mamelukes,
Throwing Axemen
----------
Trebuchets
----------
Non-ranged Units, Mangonels, Bombard Cannons, Rams, Mangudai, Mamelukes,
Throwing Axemen
---------------
Bombard Cannons
---------------
Light Cavalry, Knights, Tarkans, Cataphracts, Mamelukes, Camels, Mangudai,
Woad Raiders, Eagle Warriors, Huskarls, Archers
-------
Petards
-------
Anything (Especially Ranged Units)
--------------------------------------------------------------------------
/////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
--------------------------------------------------------------------------
Section 6
====================
Attack Bonuses
g information is:
http://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action=ct&f=3,30576,,all
All credit goes to the original author, zyxomma100
--------------------------------------------------------------------------
========================
Attack Bonus vs. Cavalry
========================
--------------------------------------
Knights, Missionaries, Cavalry Archers
--------------------------------------
Spearman 15
Pikeman 22
Halberdier 32
Camel 10
Heavy Camel 18
Mameluke 9
E. Mameluke 12
E. Eagle Warrior 4
-----------
Cataphracts
-----------
Pikemen 10
Halberdier 20
Heavy Camel 6
-----------------
Elite Cataphracts
-----------------
Pikemen 10
Halberdier 20
Heavy Camel 2
------
Camels
------
Spearmen 7
Pikemen 11
Halberdier 16
Camel 5
Heavy Camel 9
---------
Mamelukes
---------
Spearmen 7
Pikemen 11
Halberdier 16
E. Eagle Warrior
Camel 10
Heavy Camel 16
Huskarl 6
E. Huskarl 10
Skirmisher 3
E. Skirmisher 4
E. Eagle Warrior 2
-------------
War Elephants
-------------
Spearmen 30
Pikemen 47
Halberdier 60
Mameluke 9
E. Mameluke 12
Camel 10
Heavy Camel 18
E. Eagle Warrior 4
=========================
Attack Bonus vs. Infantry
=========================
------------
All Infantry
------------
Hand Cannoneer 8
Jaguar Warrior 10
E. Jaguar Warrior 10
Cataphract 9
E. Cataphract 12
========================
Attack Bonus vs. Archers
========================
-----------
All Archers
-----------
Skirmisher 3
E. Skirmisher 4
Huskarl 6
E. Huskarl 10
==============================
Attack Bonus vs. Siege Weapons
==============================
---------
All Siege
---------
Battering Ram 43
Capped Ram 54
Siege Ram 68
Bombard Cannon 28
Eagle Warrior 6
8
==
-----------------
Mangudai 3
E. Mangudai 5
==========================
Attack Bonus vs. Buildings
==========================
Numbers vary due to building armor
-------------
All Buildings
-------------
Man-at-Arms 1
Long Swordsman 2
2-Handed Swordsman 3
Champion 3
Berserk 2
E. Berserk 3
Throwing Axeman 1
E. Throwing Axeman 2
Samurai 2
E. Samurai 3
Teutonic Knight 4
E. Teutonic Knight 4
Jaguar Warrior 2
E. Jaguar Warrior 2
Huskarl 2
E. Huskarl 3
Woad Raider 2
E. Woad Raider 3
Spearman 1
Pikeman 1
Halberdier 1
Tarkan 8
E. Tarkan 10
War Elephant 7
E. War Elephant 10
Battering Ram 125
Capped Ram 150
Siege Ram 200
Petard 500
Trebuchet 243
Bombard Cannon 200
Demo. Ship 164
H. Demo. Ship 220
Can. Galleon 200
E. Can. Galleon 275
======================
Attack Bonus vs. Monks
===================
=-----------------
All Monks (including Missionaries)
----------------------------------
Eagle Warrior 8
E. Eagle Warrior 10
Scout Cavalry 6
Light Cavalry 10
Hussar 12
=============================
Attack Bonus vs. Unique Units
=============================
----------------
All Unique Units
----------------
Samurai 10
E. Samurai 12
======================
Attack Bonus vs. Ships
======================
---------
All Ships
---------
Bombard Cannon 41
Spearman 2
Pikeman 6
Halberdier 11
--------------------------------------------------------------------------
/////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
--------------------------------------------------------------------------
Section 7
===============
Version History
===============
-----------
Version 1.0
-----------
now displayed at top of
the document. I also rearranged the sections.
This is the first of version of my FAQ, it includes such information as
relative unit speeds and unit creation times. For links to my work with
COST EFFECTIVE UNIT TESTS, please visit the Strategy Forum at
aok.heavengames.com, search for "gaparr64" at the bottom of the topics
page.
This FAQ was created on June 5, 2001.
-----------
Version 2.0
-----------
Version 2.0 includes a list of units and their best counter-units. The
title has now been changed to "Unit Study" instead of "Unit Creation
Times/Relative Unit Speeds."
-----------
Version 3.0
-----------
Version 3.0 includes a revision of the Units and Counter-Units section
(thanks to the forumers at the Age of Kings Heaven Strategy Forum). Also
included is a list of the type of damage that each unit does.
-----------
Version 4.0
-----------
Now in the proper GameFAQs format of 78 characters per line or less. Unit
Statistics tables added to this version.
-----------
Version 4.1
-----------
New textart and the date of the latest version
-----------
Version 4.2
-----------
Improved textart and updates to the Units and Counter-Units section.
-----------
Version 4.3
-----------
Corrections to several spelling errors have been made. The title has been
changed to Units FAQ instead of Unit Study. The copyright notice at the
end of this document has been updated.
-----------
Version 5.0
-----------
This FAQ is now includes the changes made by the patch released by
Ensemble Studios. You can download the patch at www.ensemblestudios.com.
-----------
Version 6.0
-----------
Now Age of Empires II: HD Edition and The Conquerors version 1.0c
compatable. Added attack bonus table.
--------------------------------------------------------------------------
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--------------------------------------------------------------------------
|-|-|-| = = = = = = = = = = =_= = = = |-|-|-|
|_|_|_| _ _ _ _ _ _ |_` . |_|_|_|
._____|_____. (_|(_||_)(_|| `| `|_)/_|_ ._____|_____.
\ooooooooo/ ._| `| ` | \ooooooooo/
`-------' = = = = = = = = = = = = = = = `-------'
This document was made for personal use only. No part of this document
may be copied or used in any form without permission from the author. You
may not post this guide on your website or anywhere else without the
expressed written permission of gamefaqs user gaparr64. This document is
Copyright 2013 gaparr64.
To contact the author please use gamefaqs.com messaging.